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AI Insights · Timothy · April 2024

Q1 2024 Performance Review of Top Dance Games on iOS in France

An overview of the top 5 Dance Games on the iOS platform in France for Q1 2024, showcasing their download and user engagement trends. Detailed insights are available on Sensor Tower.

Q1 2024 Performance Review of Top Dance Games on iOS in France

As the first quarter of 2024 wraps up, we've seen diverse performances across the top dance game applications on the iOS platform in France. Sensor Tower provides a deeper insight into these trends, revealing how each app has fared in terms of downloads, revenue, and weekly active users.

Ubisoft's Just Dance Now started the quarter strong with downloads peaking at 3.3M in the first week, but saw a gradual decline to 911K by the end of March. Revenue followed a similar pattern, with an initial high of $980K dipping to $732K. Weekly active users also decreased from 5M to just under 2M.

Coco Play's Ice Skating Ballerina showed more modest numbers, with downloads hovering around the 400K mark and peaking at 439K mid-quarter. Revenue saw spikes and drops, with notable peaks of $31K, but ended the quarter with no revenue. Active users started at 625K, peaked at 648K, and ended slightly lower at 374K.

Another Coco Play title, Acrobat Star Show, experienced a steady increase in downloads from 330K to 244K over the quarter. However, revenue was only present in the first few weeks, reaching $45K before dropping to zero. Active users showed minor fluctuations but ended the quarter higher at 292K.

Dance Clash: Ballet vs Hip Hop, yet another Coco Play game, had a download trend that remained relatively flat, starting at 203K and ending at 208K. The app's revenue was inconsistent, with a peak of $43K in the second week, but it was negligible or zero for most of the quarter. Weekly active users saw a slight increase from 395K to 353K.

Lastly, Hip Hop Battle - Girls vs Boys had the lowest download figures among the top five, starting at 37K and peaking at 93K in early March before settling at 68K. Revenue remained fairly consistent, hovering around $20K, and active users saw a gradual increase from 91K to 108K by the quarter's end.

For further details and insights on the performance of these dance games and others in the market, Sensor Tower's comprehensive data offers a valuable resource for those interested in the mobile app industry.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024